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Demon Slayer: Kimetsu no Yaiba Infinity Castle
Demon Slayer: Kimetsu no Yaiba Infinity Castle
劇場版「鬼滅の刃」無限城編 第一章 猗窩座再来
2025 ·156 min ·Japan ·R 18+
8.3
IMDb 8.4 КП 8.3 RT 98% MC 67
Animation, Action, Fantasy
Director: Haruo Sotozaki, Hikaru Kondô
💬 Based on the comic «Demon Slayer: Kimetsu no Yaiba» byKoyoharu Gotōge
Trailers Demon Slayer: Kimetsu no Yaiba Infinity Castle
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Teaser Teaser

The Demon Slayer Corps are drawn into the Infinity Castle, where Tanjiro, Nezuko, and the Hashira face terrifying Upper Rank demons in a desperate fight as the final battle against Muzan Kibutsuji begins.

Budget: $20M
US Gross: $134.52M
Worldwide: $733.03M
Zach Aguilar
Actor
Saeko Akiho
Actor
Yôhei Azakami
Actor
🎬 Golden Globe 2026 — Best Animated Feature

Demon Slayer: Infinite Castle delivers an unparalleled visual and technical spectacle that showcases the pinnacle of Ufotable's animation capabilities. However, the film is sharply divided by its narrative structure, which many viewers criticize as a repetitive, disjointed compilation of series episodes rather than a cohesive cinematic experience.

Production Ufotable’s animation and 3D integration represent a landmark achievement in visual spectacle, particularly in the rendering of the shifting, Escher-like Infinity Castle.
Score The soundtrack is widely praised for its ability to enhance the intensity and emotional weight of the combat sequences.
Pacing The film functions as an extension of the TV series, with many viewers feeling the pacing is hindered by an episodic structure, excessive flashbacks, and intrusive monologues.
Screenplay The narrative is polarized; fans appreciate the straightforward, emotional shonen journey, while critics argue the script lacks depth and relies on repetitive, jarring tonal shifts.
Accessibility The film relies heavily on prior series knowledge, leading to a largely inaccessible and nonsensical experience for viewers unfamiliar with the franchise.
Editing The editing is frequently criticized for being choppy and awkward, failing to bridge the gaps between action sequences and dialogue-heavy backstory segments.
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